#include<math.h>
struct Matrix33{
float m11,m12,m13;
float m21,m22,m23;
float m31,m32,m33;
};
struct Point2D{
float x,y;
}; //座標を記録する
Matrix33 GetTranslateMatrix(float tx,float ty);
Matrix33 GetRotateMatrix(float rad);
Matrix33 MultiMatrix(Matrix33 a, Matrix33 b);
Point2D Transform2D(Point2D p,Matrix33 m);