import fisica.*; import fisica.FWorld; import fisica.FBody; float frequency = 5; float damping = 1; float puenteY; FBody[] steps = new FBody[20]; FWorld world; PImage g_arrowImage; int boxWidth = WND_WIDTH /(steps.length) - 2; void phy_init() { puenteY = height/3; Fisica.init(this); world = new FWorld(0,0,WND_WIDTH,WND_HEIGHT); world.setEdges(); //world.remove(world.left); //world.remove(world.right); world.remove(world.top); FCircle bola = new FCircle(40); bola.setPosition(width/3, puenteY-10); bola.setDensity(0.2); bola.setFill(120, 120, 190); bola.setNoStroke(); world.add(bola); for (int i=0; i